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+++ THE ENIGMA 42 EVENT +++
A Librarium-Recording of the major gathering, conflict
and Mega Battle for the Research Facilities of Enigma 42.
Last Updated; March 15. 2007 - Imperial Record 1.201.7.2.

 

 

SPECIAL MEGA-BATTLE CONDITIONS

Movement, Shooting and Assault
Each Faction moves as one army, so for example: First all the Armies within the Forces of order move, then they all shoot, then they all assault.
After this, it is the Force’s of Disorder’s turn to move, shoot and assault.

Due to the size of the Battle however, there is a 30 minute time constraint on the movement phase. Any units that have not moved after this time is up, may not move.

There will also be a total of a 50 minute time constraint on shooting and assault. – This is a relatively long time, but given horde armies and people’s unfamiliarity with the rules it is set this high. – I do not expect it will have to be enforced however.

Furthermore, the Table Catches, so if a model has been moved it may NOT be moved back to its “original position” and/or (to) move somewhere else.
– For these purposes, a model that has been lifted from the table counts as having moved!!

Finally, models should be moved properly, so no throwing all the models into a heap and saying they have moved, please!


Attacking armies within your own faction.
Yes, it is legal for different Armies within the same Faction to attack each other, but it is illegal for an army to attack an army of the same type as itself, and Imperials may not attack other Imperials at all (with the exception of accidental scatter attacks and Inquisitor Faynor’s unit).
Any victory points scored like this go to the enemy Faction however, and it is almost certain to disrupt alliances within a faction, so it is not advisable.

This also means that shooting into close combat is legal as long as your own army type is not involved in the close combat (Imperials may still not shoot at Imperials).
Wounds caused by shots fired into a close combat are distributed randomly by rolling a d6 for each wound, where each side in the close combat is assigned numbers from 1 to 6.
The exception from this is where Templates are used, where you must remove the models covered; and weapons, powers or special rules that allows for picking specific models as the target.


In-between turns: breaks and planning turns
Before the game starts and after each faction has had it’s turn, there is a 10 minute break for one faction, while the other faction has its “communication and planning” turn.
Once this is over the other side gets to plan while the first takes a break.
So between turns there is a 20 minute pause in all.

It is not legal to measure anything
or touch models at all during planning or breaks!

Measuring tools and Template Markers are removed from the gaming room.
You may however look at the board from all directions, including models’-eye-view and take pictures. – (Please try and not use to much time taking pictures other than in the planning turns.)

After turn three there will be a longer break if people feel like it.

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Special Player-Roles

Keeper of Time
The Keeper of time will be me, and that means controlling that time-limits for movement, shooting, assault, planning and breaks are kept. – No exceptions!
Whenever possible I will strive to give a three minute warning in case people's time is running out and they need to finish up.

Rules Umpire
The rules umpire will be Michael who has a superb head for rules and who is quite familiar with them.
Any rules disagreements will first and foremost be solved by the Rules Umpire so we don’t spend a lot of time digging around in books.
If the Rules Umpire is asked and gives a ruling, his word is law (unless it sounds completely out of whack)!
If people still think the rules-decision sounds completely wrong and want to waste their time looking up a rule, the game is not paused for them!
So remember, the clock is ticking!

Also remember it’s about having Fun, not about Rules Lawyering!


NAVIGATION
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Background
A short introduction
The Story so Far
Enigma 42

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Forces of Order
Imperial Guard
Faynor's Men
Space Marines
Eldar

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Forces of Disorder
Chaos Marines
Tyranids
Necrons
Orks

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The Battle
The Mission
Special Rules

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Conclusion
Concluding Story
E42 images

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Behind the Scenes
Things to Bring

 

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“Alea iacta est„
"The die is cast"
   
-  I n q u i s i t o r  F a y n o r  -

 

 

 

 

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