eagle ornament left Guardian Angels eagle ornament right

         

 

+++ THE ENIGMA 42 EVENT +++
A Librarium-Recording of the major gathering, conflict
and Mega Battle for the Research Facilities of Enigma 42.
Last Updated; March 15. 2007 - Imperial Record 1.201.7.2.

 

 

OVERALL MISSION

The Battle for Enigma 42 is a struggle for life and death where
the armies are rolled into two distinct sides called “Factions”:
The Forces of Order” and “The Forces of Disorder”.
The Forces of Order are any and all Imperial Units and Eldar.
The Forces of Disorder are everyone else.

In addition to being pitched against each other in an Epic Battle, each of the separate armies have their own goals and motivations, meaning they have separate missions detailed under the entry for that army.

At the end of the Mega Battle, Victory is decided by Victory Points.

------------------------------------------------------------------------------------------------------------------------

Number of Players
6 to 8.

------------------------------------------------------------------------------------------------------------------------

Legal Armies and List Composition
2000 points in a Single, standard Force-Organisation-Chart.
(People that wish to field special units that require a separate FOC, like Titans or Heavy Flyers may do so as long as the model(s) in question otherwise is/are Legal).

All the latest, Codexes, FAQ’s and army lists from Games Workshop and Forge World are considered legal for this battle.
The armies must use the latest updated versions of their army!
Allies may be used as per the normal rules.

All models must be painted in their appropriate colour schemes (preferably in three colours or more), and should be fully WYSIWYG modelled so there are no misunderstandings.

Unpainted and/or unassembled models and/or proxy models are not allowed, although it is ok to borrow units from one type of army into another army of the same type. – A squad of Catachans operating as Imperial Guardsmen along Cadians for example.

Scratch-built models, models from other ranges, and conversions are also legal as long as they are well made, fitting for the army in question and the 40k universe over-all.

Also, some leeway is given to minour WYSIWYG details like grenades, as long as at least one model in the unit has the appropriate wargear modelled and it is made clear what they have before the game starts.
Use Common Sense!

No misunderstandings should be possible, so if you are unsure whether your models may confuse or mislead your opponents, you are obligated to inform them of the issue before the game starts.


------------------------------------------------------------------------------------------------------------------------

Set-Up
The table is a jungle table with a scattering of tree-regions, other plants and potentially the occasional hill. On one side however is a small city terrain set-up, stretching around four by four feet. – Include area terrain, impassable terrain, difficult terrain and dangerous terrain.

The total table size is 4 by 12 feet.
The City area should be approximatly 4 by 4 feet.

After the terrain has been set up, each side rolls a d6; the side with the highest score may chose which long table edge to deploy on. – The losing side gets the opposite long table edge and gets to chose whether they want first turn, or if this should go to the enemy.

All armies within their faction may set up anywhere along their faction’s table long edge, and up to twelve inches onto the board.

A Faction decides in which Player Order it places it’s forces and the Factions take turns placing units. – So Faction A’s player 01 places a unit; then Faction B’s player 01 places a unit. After this, Faction A’s player 02 places a unit and so on...

------------------------------------------------------------------------------------------------------------------------

Units are placed in the following order
Troops
Elites
HQ
Heavy
Fast

* (Infiltrators and deep strikers are placed as normal).
The armies in a faction are treated like separate detachments, so even though one army is done placing all its troops, it will go on to place Elites, even if other army detachments within it’s faction is still placing troops...


------------------------------------------------------------------------------------------------------------------------

Fall-Back
Units Fall back towards their armies starting table-edge.

------------------------------------------------------------------------------------------------------------------------

Victory Conditions
Victory Points.

------------------------------------------------------------------------------------------------------------------------

Battle Length
5+ turns.
After turn 5, a d6 is rolled. On a 3+ there is another turn.
After turn 6 there is a new turn on a 4+; then on a 5+ and then finally on a 6.
This gives 5 to 9 turns total.

------------------------------------------------------------------------------------------------------------------------

Special Rules
Victory Points
Infiltrate
Deep Strike

Further Special Rules for the Mega Battle can be found here.

------------------------------------------------------------------------------------------------------------------------


NAVIGATION
-----------------------------
Background
A short introduction
The Story so Far
Enigma 42

-----------------------------
Forces of Order
Imperial Guard
Faynor's Men
Space Marines
Eldar

-----------------------------
Forces of Disorder
Chaos Marines
Tyranids
Necrons
Orks

-----------------------------
The Battle
The Mission
Special Rules

-----------------------------
Conclusion
Concluding Story
E42 images

-----------------------------
Behind the Scenes
Things to Bring

 

NEXT >>>

 

 

 

Related Topics:

 

 


    Legal Info



Copyright Notice.