| OVERALL
MISSION
The Battle for
Enigma 42 is a struggle for life and death where
the armies are rolled into two distinct sides called “Factions”:
The Forces of Order” and “The Forces of Disorder”.
The Forces of Order are any and all Imperial Units and Eldar.
The Forces of Disorder are everyone else.
In addition
to being pitched against each other in an Epic Battle, each
of the separate armies have their own goals and motivations,
meaning they have separate missions detailed under the entry
for that army.
At the end of
the Mega Battle, Victory is decided by Victory Points.
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Number of Players
6 to 8.
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Legal Armies and
List Composition
2000 points in a Single, standard Force-Organisation-Chart.
(People that wish to field special units that require a separate
FOC, like Titans or Heavy Flyers may do so as long as the model(s)
in question otherwise is/are Legal).
All the latest,
Codexes, FAQ’s and army lists from Games Workshop and
Forge World are considered legal for this battle.
The armies must use the latest updated versions of their army!
Allies may be used as per the normal rules.
All models must
be painted in their appropriate colour schemes (preferably in
three colours or more), and should be fully WYSIWYG modelled
so there are no misunderstandings.
Unpainted and/or
unassembled models and/or proxy models are not allowed, although
it is ok to borrow units from one type of army into another
army of the same type. – A squad of Catachans operating
as Imperial Guardsmen along Cadians for example.
Scratch-built
models, models from other ranges, and conversions are also legal
as long as they are well made, fitting for the army in question
and the 40k universe over-all.
Also, some leeway
is given to minour WYSIWYG details like grenades, as long as
at least one model in the unit has the appropriate wargear modelled
and it is made clear what they have before the game starts.
Use Common Sense!
No misunderstandings
should be possible, so if you are unsure whether your models
may confuse or mislead your opponents, you are obligated to
inform them of the issue before the game starts.
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Set-Up
The table is a jungle table with a scattering of tree-regions,
other plants and potentially the occasional hill. On one side
however is a small city terrain set-up, stretching around four
by four feet. – Include area terrain, impassable terrain,
difficult terrain and dangerous terrain.
The total table
size is 4 by 12 feet.
The City area should be approximatly 4 by 4 feet.
After the terrain
has been set up, each side rolls a d6; the side with the highest
score may chose which long table edge to deploy on. –
The losing side gets the opposite long table edge and gets to
chose whether they want first turn, or if this should go to
the enemy.
All armies within
their faction may set up anywhere along their faction’s
table long edge, and up to twelve inches onto the board.
A Faction decides
in which Player Order it places it’s forces and the Factions
take turns placing units. – So Faction A’s player
01 places a unit; then Faction B’s player 01 places a
unit. After this, Faction A’s player 02 places a unit
and so on...
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Units are placed
in the following order
Troops
Elites
HQ
Heavy
Fast
* (Infiltrators and deep strikers
are placed as normal).
The armies in a faction are treated like separate detachments,
so even though one army is done placing all its troops, it will
go on to place Elites, even if other army detachments within
it’s faction is still placing troops...
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Fall-Back
Units Fall back towards their armies starting table-edge.
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Victory Conditions
Victory Points.
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Battle Length
5+ turns.
After turn 5, a d6 is rolled. On a 3+ there is another turn.
After turn 6 there is a new turn on a 4+; then on a 5+ and then
finally on a 6.
This gives 5 to 9 turns total.
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Special Rules
Victory Points
Infiltrate
Deep Strike
Further
Special Rules for the Mega Battle can be found here.
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